Brawl - Captain Falcon - Action - 0x113 SpecialS
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- if (OnGround)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- ChangeSubactionRestartFrame(SpecialSStart)
- Subroutine(0x1b030)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- SetAirGround(15)
- CallEveryFrame { thread_id: 9, script: 0x1b080 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- ChangeSubactionRestartFrame(SpecialAirSStart)
- Subroutine(0x1b0d0)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- SetAirGround(17)
- CallEveryFrame { thread_id: 9, script: 0x1b120 }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
Exit Script